Describe the mechanic, the experience you want and its rules, or what you have and what goes wrong. You receive its specification: player interactions, rules and conditions, states and transitions, parameters, edge cases, balancing, technical requirements for Unity, implementation recommendations and test cases.
Contents
1. Mechanic Overview
2. Design Goals
3. Player Interactions
4. Rules & Conditions
5. States & Transitions
6. Parameters
7. Edge Cases
8. Balancing
9. Technical Requirements
10. Implementation Recommendations
11. Test Cases
What you provide
Deliverable — You set its title, author and structure.
Unity project — Once for the project: an earlier Unity result fills it in.
Task — The mode decides whether something is created, analysed or improved.
Existing mechanic — Only to analyse or improve a mechanic.